Description: Reality Is Broken : Why Games Make Us Better and How They Can Change the World. 2011. Jane McGonical. (US Digest format) Paperback. "McGonigal proposes a fascinating and provocative, if troubling, manifesto that adds to our understanding of the appeal and potential power of digital games. . . . McGonigal is a clear, methodical writer, and her ideas are well argued. "Assertions are backed by countless psychological studies." -- The Boston Globe "Once you read this remarkable book, you'll never look at games--or yourself--quite the same way." --Daniel H. Pink, author of Drive and A Whole New Mind "Jane McGonigal is worth hearing out--her point in this provocative manifesto is that the energy and devotion that gamers pour into video games is a powerful force and that we are fools if we fail to harness it. . . . McGonigal marshals convincing evidence in smart and snappy prose, delivered in an old-fashioned book for techno-peasants such as me." --Janice P. Nimura, Los Angeles Times " Reality is Broken is a compelling exploration of why playing games makes us feel so good, and why, far from being a distraction from reality, technology-led games are increasingly providing solutions to our daily dissatisfactions. . . . Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in." -- New Scientist "Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better." -- San Jose Mercury News "Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force." --Cory Doctorow, author of Little Brother
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Book Title: Reality Is Broken : Why Games Make US Better and How They Can Change the WORLD
Item Length: 8.4in
Item Height: 0.9in
Item Width: 5.5in
Author: Jane Mcgonigal
Format: United Kingdom-B Format Paperback
Language: English
Topic: Sociology / General, Cognitive Psychology & Cognition, Video & Electronic
Publisher: Penguin Publishing Group
Publication Year: 2011
Genre: Games & Activities, Psychology, Social Science
Item Weight: 13.2 Oz
Number of Pages: 416 Pages