Neil Lane

Mental Ray Handbooks (3-volume set including CDs) NVIDIA 3D tracing app

Description: Normal 0 false false false EN-US X-NONE X-NONE Mental Ray Handbooks (3-volume set including CDs) 3-volume set of Mental Ray Handbooks Including all original cds Condition: very good, some very slight cosmetic scratching on cover; inside like new - no marks, writing or highlighting; CDs are like new Volume 1: Rendering with Mental Ray by Thomas Driemeyer Publication Date: December 22, 2005 | ISBN-13: 978-3211228753 | Edition: 3rd Summary: Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects and tips and tricks for professional users. A comprehensive definiton of mental ray’s scene description language and the standard shader libraries are included as the basis for all examples. The third, completely revised edition covers the latest version of the new generation of mental ray, version 3.4. Volume 2: Programming Mental Ray by Thomas Driemeyer (Editor) and Rolf Herken (Editor) Publication Date: December 20, 2005 | ISBN-13: 978-3211244845 | Edition: 3rd Summary: This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in reference form, organized by grammar elements and C function call, rather than by feature set. The book is intended for translator writers, shader writers, and integrators, who are familiar with the C and C++ programming languages. This third, completely revised edition was extended to cover the new generation of mental ray, version 3.4, throughout the book, and also includes the mental ray integration manual. The enclosed CD contains a full-featured demo version of the mental ray stand alone and the mental ray library, as well as example shaders with source code and demo scenes, for a variety of computer platforms. Volume 3: Writing Mental Ray Shaders: A Perceptual Introduction by Andy Kopra Publication Date: September 17, 2008 | ISBN-13: 978-3211489642 | Edition: 1 Summary: An increasing number of artists and programmers in visual effects and broadcast production now use mental ray, a high performance rendering engine for generating photorealistic images. This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of the final image. It includes many example shaders, including the simplest shader possible in each category that can serve as a starting point for further customization.

Price: 100 USD

Location: Sauk City, Wisconsin

End Time: 2025-01-06T04:57:15.000Z

Shipping Cost: 9.88 USD

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Mental Ray Handbooks (3-volume set including CDs) NVIDIA 3D tracing appMental Ray Handbooks (3-volume set including CDs) NVIDIA 3D tracing appMental Ray Handbooks (3-volume set including CDs) NVIDIA 3D tracing appMental Ray Handbooks (3-volume set including CDs) NVIDIA 3D tracing app

Item Specifics

All returns accepted: ReturnsNotAccepted

Format: Paperback

Language: English

Product Type: Textbook

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